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Reblogged from thisistheverge
thisistheverge:

Communication breakdown: connected cameras can’t stand up to smartphone onslaught
Camera companies are doing little to stop phones from eating their lunch

thisistheverge:

Communication breakdown: connected cameras can’t stand up to smartphone onslaught

Camera companies are doing little to stop phones from eating their lunch

So far

Well its been rather quite on the summer challenge front, and there’s a reason for that, unfortunately I’ve been swamped in uni work. However I’m making slow progress (when I should be working on my final year project, never mind) currently just trying to code in the basics for my game, the very basics that is. Part way through modeling a vehicle for my game so hopefully I should be able to get a couple of screenshots up soon, and maybe a demo (don’t hold your breath).

Peace out

3D modelling, the update

So I’ve just been following a tutorial on how to 3D model a vehicle, and I’ve finally started to make something that actually looks pretty good. I think I finally see where I’ve been going wrong when it comes to 3D modelling, so hopefully, from now on at least, I should be able to model stuff that looks a bit better. Fingers crossed.

3D modelling

So after struggling to make a pick up truck in 3DS max I’ve decided to try something a bit easier hopefully :p

Modelling

Finding it hard to actually concentrate on one thing, find enough decent images and start modelling.

I’m like someone with ADHD, “ooo that looks nice” searches for something else, “ooo that looks good as well”. Until I’ve got about 20 different things >_< 

3D modelling

Currently trying to do a bit of 3D modelling so I can then import it in to UDK, once I’ve done that and got a few more bits modelled and a level I’ll post a screenshot :D

AI

So I’ve finally got the AI to actually work, and now does what I want it to do instead of doing what it wants.

I can’t remember if I updated everyone on the progress, but what me and James have decided to do is use UDK as the game engine, due to the complexity of Unity and the fact it was driving me insane.

 

Reblogged from markimusss

Change of plan

markimusss:

So were now, pretty much, half way through our summer challenge, and after not getting very far with unity we’ve decided to change and use udk instead. Mainly due to the amount of time we have left, and due to having other commitments as well. Hopefully we’ll be able to get some screen shots up soon so you can have a gander at what we’ve been doing. :)

Reblogged from markimusss

Unity

markimusss:

So after playing with Unity for the past month or so I’ve come to the conclusion that its a good piece of software, however its quite complex and requires some impressive organisational skills to make sure you know what piece of code goes with what, what each item is meant to be doing.

Hopefully I’ll be able to get some screen shots sorted and then talk a bit more about what the game is etc :) 

Reblogged from markimusss